The Game
From LostRing
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:According to chapter 4 of the [[Codex of the Lost Ring]], "[http://olympics.wikibruce.com/Codex-3Ap1 Finding space for the labyrinth]," there are three official [[labyrinth]] sizes: | :According to chapter 4 of the [[Codex of the Lost Ring]], "[http://olympics.wikibruce.com/Codex-3Ap1 Finding space for the labyrinth]," there are three official [[labyrinth]] sizes: | ||
- | :* 3-Circuit Training Labyrinth (12x14 feet, 168 sqft), | + | :* 3-Circuit Training Labyrinth |
- | :* 5-Circuit Advanced Training Labyrinth (18x22 feet, 396 sqft), | + | :**12x14 feet, or 168 sqft |
- | :* 8-Circuit Olympic Labyrinth (26x30 feet, 780 sqft). | + | :**Four "turnings" needed to escape [http://olympics.wikibruce.com/Codex-4Ap2] |
+ | :**[http://olympics.wikibruce.com/Image:CotLR-4Ap2.jpg Diagram] | ||
+ | :* 5-Circuit Advanced Training Labyrinth | ||
+ | :**18x22 feet, or 396 sqft | ||
+ | :**Five "turnings" needed to escape [http://olympics.wikibruce.com/Codex-4Ap2] | ||
+ | :**[http://olympics.wikibruce.com/Image:CotLR-4Ap2.jpg Diagram] | ||
+ | :* 8-Circuit Olympic Labyrinth | ||
+ | :**26x30 feet, or 780 sqft | ||
+ | :**Eight "turnings" needed to escape [http://olympics.wikibruce.com/Codex-4Ap1] | ||
+ | :**[http://olympics.wikibruce.com/Image:CotLR-4Ap1.jpg Diagram] | ||
: | : | ||
- | :These may have Either one or two parallel paths (or Clews). | + | :A synchronizing labyrinth is also mentioned, though it is unclear is this is a separate type of labyrinth or a special set-up of the three other types. About training labyrinths, the [Codex_of_the_Lost_Ring codex] states, "A synchronizing labyrinth must be created at a special, predetermined place. The worlds will agree about a specific set of coordinates - longitude and latitude - for the center of the labyrinth. You must center your labyrinth at these chosen coordinates, or the synchronization will fail." |
: | : | ||
- | :Walls must be 2ft High OR Walls must be 2ft distant (this needs a little more interpretation of the diagram). | + | :These may have either one or two parallel paths (or clews). |
+ | : | ||
+ | :Walls must be two feet high OR walls must be two feet distant (this needs a little more interpretation of the diagram). | ||
===Method of Play=== | ===Method of Play=== |
Revision as of 22:45, 19 March 2008
The Game
- These are some of the Specifics of the Lost game itself, based off what evidence has been gathered from collected artifacts:
- (This is Pure speculation, and is Subject to change as more artifacts concerning the play of the game are recovered)
Labyrinth Layout
- According to chapter 4 of the Codex of the Lost Ring, "Finding space for the labyrinth," there are three official labyrinth sizes:
- 3-Circuit Training Labyrinth
- 5-Circuit Advanced Training Labyrinth
- 8-Circuit Olympic Labyrinth
- A synchronizing labyrinth is also mentioned, though it is unclear is this is a separate type of labyrinth or a special set-up of the three other types. About training labyrinths, the [Codex_of_the_Lost_Ring codex] states, "A synchronizing labyrinth must be created at a special, predetermined place. The worlds will agree about a specific set of coordinates - longitude and latitude - for the center of the labyrinth. You must center your labyrinth at these chosen coordinates, or the synchronization will fail."
- These may have either one or two parallel paths (or clews).
- Walls must be two feet high OR walls must be two feet distant (this needs a little more interpretation of the diagram).
Method of Play
- Specifics are unknown.
- It is theorized that players must make their way through the labyrinth Blindfolded in either a time trial event, or a Race with another player in two Clew Labyrinths.
Positioning and Synchronization
- Positioning seems to be important, as is synchronizing the game with another labyrinth elsewhere in the world (or Another?)
...More information is needed.