The Game
From LostRing
The Game
- These are some of the specifics of the lost game itself, based off what evidence has been gathered from collected artifacts:
- (This is pure speculation, and is subject to change as more artifacts concerning the play of the game are recovered)
Labyrinth Layout
- According to chapter 4 of the Codex of the Lost Ring, "Finding space for the labyrinth," there are three official labyrinth sizes:
- 3-Circuit Training Labyrinth
- 12x14 feet, or 168 sqft
- Four "turnings" needed to escape (Codex-4Ap2)
- Diagram
- 5-Circuit Advanced Training Labyrinth
- 18x22 feet, or 396 sqft
- Five "turnings" needed to escape (Codex-4Ap2)
- Diagram
- 8-Circuit Olympic Labyrinth
- 26x30 feet, or 780 sqft
- Eight "turnings" needed to escape (Codex-4Ap1)
- Diagram
- 3-Circuit Training Labyrinth
- A synchronizing labyrinth is also mentioned, though it is unclear is this is a separate type of labyrinth or a special set-up of the three other types. About training labyrinths, the codex states, "A synchronizing labyrinth must be created at a special, predetermined place. The worlds will agree about a specific set of coordinates - longitude and latitude - for the center of the labyrinth. You must center your labyrinth at these chosen coordinates, or the synchronization will fail."
- The walls of the labyrinth are called clews. Two parallel walls intersecting at exactly one point are needed to construct a labyrinth. It is unclear whether the walls must be two feet high or two feet distant from each other.
Method of Play
- Specifics are unknown.
- It is theorized that players must make their way through the labyrinth blindfolded in either a time trial event, or a race with another player in two clew labyrinths.
Positioning and Synchronization
- Positioning seems to be important, as is synchronizing the game with another labyrinth elsewhere in the world (or another?)