The Game

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The Game

These are some of the Specifics of the Lost game itself, based off what evidence has been gathered from collected artifacts:
(This is Pure speculation, and is Subject to change as more artifacts concerning the play of the game are recovered)

Labyrinth Layout

According to chapter 4 of the Codex of the Lost Ring, "Finding space for the labyrinth," there are three official labyrinth sizes:
  • 3-Circuit Training Labyrinth
    • 12x14 feet, or 168 sqft
    • Four "turnings" needed to escape [1]
    • Diagram
  • 5-Circuit Advanced Training Labyrinth
    • 18x22 feet, or 396 sqft
    • Five "turnings" needed to escape [2]
    • Diagram
  • 8-Circuit Olympic Labyrinth
    • 26x30 feet, or 780 sqft
    • Eight "turnings" needed to escape [3]
    • Diagram
A synchronizing labyrinth is also mentioned, though it is unclear is this is a separate type of labyrinth or a special set-up of the three other types. About training labyrinths, the [Codex_of_the_Lost_Ring codex] states, "A synchronizing labyrinth must be created at a special, predetermined place. The worlds will agree about a specific set of coordinates - longitude and latitude - for the center of the labyrinth. You must center your labyrinth at these chosen coordinates, or the synchronization will fail."
These may have either one or two parallel paths (or clews).
Walls must be two feet high OR walls must be two feet distant (this needs a little more interpretation of the diagram).

Method of Play

Specifics are unknown.
It is theorized that players must make their way through the labyrinth Blindfolded in either a time trial event, or a Race with another player in two Clew Labyrinths.

Positioning and Synchronization

Positioning seems to be important, as is synchronizing the game with another labyrinth elsewhere in the world (or Another?)


...More information is needed.

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