The Game

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:''(This is pure speculation, and is subject to change as more artifacts concerning the play of the game are recovered)'' :''(This is pure speculation, and is subject to change as more artifacts concerning the play of the game are recovered)''
-=== Labyrinth Layout ===+=== Game Set-Up ===
:According to chapter 4 of the [[Codex of the Lost Ring]], "[[Codex-3Ap1|Finding space for the labyrinth]]," there are three official [[labyrinth]] sizes: :According to chapter 4 of the [[Codex of the Lost Ring]], "[[Codex-3Ap1|Finding space for the labyrinth]]," there are three official [[labyrinth]] sizes:

Revision as of 19:48, 25 March 2008

The Game

These are some of the specifics of the lost game itself, based off what evidence has been gathered from collected artifacts:
(This is pure speculation, and is subject to change as more artifacts concerning the play of the game are recovered)

Game Set-Up

According to chapter 4 of the Codex of the Lost Ring, "Finding space for the labyrinth," there are three official labyrinth sizes:
  • 3-Circuit Training Labyrinth
    • 12x14 feet, or 168 sqft
    • Four "turnings" needed to escape (Codex-4Ap2)
    • At least 10 athletes, in addition to the runner (Codex-2Bp1)
    • Diagram
  • 5-Circuit Advanced Training Labyrinth
    • 18x22 feet, or 396 sqft
    • Five "turnings" needed to escape (Codex-4Ap2)
    • At least 12 athletes, in addition to the runner (Codex-2Bp1)
    • Diagram
  • 8-Circuit Olympic Labyrinth
    • 26x30 feet, or 780 sqft
    • Eight "turnings" needed to escape (Codex-4Ap1)
    • At least 15 athletes, in addition to the runner (Codex-2Bp1)
    • Diagram
A synchronizing labyrinth is also mentioned, though it is unclear is this is a separate type of labyrinth or a special set-up of the three other types. About training labyrinths, the codex states, "A synchronizing labyrinth must be created at a special, predetermined place. The worlds will agree about a specific set of coordinates - longitude and latitude - for the center of the labyrinth. You must center your labyrinth at these chosen coordinates, or the synchronization will fail."
The walls of the labyrinth are called clews. Two parallel clews, two feet apart, intersecting at exactly one point are needed to construct a labyrinth (Diagram) From chapter 6 of the codex, we can infer that the clews are laid out with string prior to the game. The athletes constituting the clew then stand on the string during play.

Method of Play

Specifics are unknown.
It is theorized that players must make their way through the labyrinth blindfolded in either a time trial event, or a race with another player in two clew labyrinths.

Positioning and Synchronization

Positioning seems to be important, as is synchronizing the game with another labyrinth elsewhere in the world (or another?)
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