The Game
From LostRing
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== The Game == | == The Game == | ||
- | :These are some of the Specifics of the Lost game itself, based off what evidence has been gathered from collected [[artifacts]]: | + | :These are some of the specifics of the lost game itself, based off what evidence has been gathered from collected [[artifacts]]: |
- | :''(This is Pure speculation, and is Subject to change as more artifacts concerning the play of the game are recovered)'' | + | :''(This is pure speculation, and is subject to change as more artifacts concerning the play of the game are recovered)'' |
=== Labyrinth Layout === | === Labyrinth Layout === | ||
Line 28: | Line 28: | ||
:Specifics are unknown. | :Specifics are unknown. | ||
- | :It is theorized that players must make their way through the labyrinth Blindfolded in either a time trial event, or a Race with another player in two Clew Labyrinths. | + | :It is theorized that players must make their way through the labyrinth blindfolded in either a time trial event, or a race with another player in two clew labyrinths. |
===Positioning and Synchronization=== | ===Positioning and Synchronization=== | ||
- | :Positioning seems to be important, as is synchronizing the game with another labyrinth elsewhere in the world (or Another?) | + | :Positioning seems to be important, as is synchronizing the game with another labyrinth elsewhere in the world (or another?) |
- | + | ||
- | + | ||
- | ...More information is needed. | + |
Revision as of 14:55, 20 March 2008
The Game
- These are some of the specifics of the lost game itself, based off what evidence has been gathered from collected artifacts:
- (This is pure speculation, and is subject to change as more artifacts concerning the play of the game are recovered)
Labyrinth Layout
- According to chapter 4 of the Codex of the Lost Ring, "Finding space for the labyrinth," there are three official labyrinth sizes:
- 3-Circuit Training Labyrinth
- 12x14 feet, or 168 sqft
- Four "turnings" needed to escape (Codex-4Ap2)
- Diagram
- 5-Circuit Advanced Training Labyrinth
- 18x22 feet, or 396 sqft
- Five "turnings" needed to escape (Codex-4Ap2)
- Diagram
- 8-Circuit Olympic Labyrinth
- 26x30 feet, or 780 sqft
- Eight "turnings" needed to escape (Codex-4Ap1)
- Diagram
- 3-Circuit Training Labyrinth
- A synchronizing labyrinth is also mentioned, though it is unclear is this is a separate type of labyrinth or a special set-up of the three other types. About training labyrinths, the codex states, "A synchronizing labyrinth must be created at a special, predetermined place. The worlds will agree about a specific set of coordinates - longitude and latitude - for the center of the labyrinth. You must center your labyrinth at these chosen coordinates, or the synchronization will fail."
- The walls of the labyrinth are called clews. Two parallel walls intersecting at exactly one point are needed to construct a labyrinth. It is unclear whether the walls must be two feet high or two feet distant from each other.
Method of Play
- Specifics are unknown.
- It is theorized that players must make their way through the labyrinth blindfolded in either a time trial event, or a race with another player in two clew labyrinths.
Positioning and Synchronization
- Positioning seems to be important, as is synchronizing the game with another labyrinth elsewhere in the world (or another?)