The Game
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=== Labyrinth Layout === | === Labyrinth Layout === | ||
- | :According to chapter 4 of the [[Codex of the Lost Ring]], "[http://olympics.wikibruce.com/Codex-3Ap1 Finding space for the labyrinth]," there are three official [[labyrinth]] sizes: | + | :According to chapter 4 of the [[Codex of the Lost Ring]], "[[Codex-3Ap1|Finding space for the labyrinth]]," there are three official [[labyrinth]] sizes: |
:* 3-Circuit Training Labyrinth | :* 3-Circuit Training Labyrinth | ||
:**12x14 feet, or 168 sqft | :**12x14 feet, or 168 sqft | ||
- | :**Four "turnings" needed to escape [http://olympics.wikibruce.com/Codex-4Ap2] | + | :**Four "turnings" needed to escape ([[Codex-4Ap2]]) |
- | :**[http://olympics.wikibruce.com/Image:CotLR-4Ap2.jpg Diagram] | + | :**[[:Image:CotLR-4Ap2.jpg|Diagram]] |
:* 5-Circuit Advanced Training Labyrinth | :* 5-Circuit Advanced Training Labyrinth | ||
:**18x22 feet, or 396 sqft | :**18x22 feet, or 396 sqft | ||
- | :**Five "turnings" needed to escape [http://olympics.wikibruce.com/Codex-4Ap2] | + | :**Five "turnings" needed to escape ([[Codex-4Ap2]]) |
- | :**[http://olympics.wikibruce.com/Image:CotLR-4Ap2.jpg Diagram] | + | :**[[:Image:CotLR-4Ap2.jpg|Diagram]] |
:* 8-Circuit Olympic Labyrinth | :* 8-Circuit Olympic Labyrinth | ||
:**26x30 feet, or 780 sqft | :**26x30 feet, or 780 sqft | ||
- | :**Eight "turnings" needed to escape [http://olympics.wikibruce.com/Codex-4Ap1] | + | :**Eight "turnings" needed to escape ([[Codex-4Ap1]]) |
- | :**[http://olympics.wikibruce.com/Image:CotLR-4Ap1.jpg Diagram] | + | :**[[:Image:CotLR-4Ap1.jpg|Diagram]] |
- | :A '''synchronizing labyrinth''' is also mentioned, though it is unclear is this is a separate type of labyrinth or a special set-up of the three other types. About training labyrinths, the [http://olympics.wikibruce.com/Codex-3Ap1 codex] states, "A synchronizing labyrinth must be created at a special, predetermined place. The worlds will agree about a specific set of coordinates - longitude and latitude - for the center of the labyrinth. You must center your labyrinth at these chosen coordinates, or the synchronization will fail." | + | :A '''synchronizing labyrinth''' is also mentioned, though it is unclear is this is a separate type of labyrinth or a special set-up of the three other types. About training labyrinths, the [[Codex-3Ap1|codex]] states, "A synchronizing labyrinth must be created at a special, predetermined place. The worlds will agree about a specific set of coordinates - longitude and latitude - for the center of the labyrinth. You must center your labyrinth at these chosen coordinates, or the synchronization will fail." |
- | :The [http://olympics.wikibruce.com/Codex-4Ap1 walls of the labyrinth] are called '''clews'''. Two parallel walls intersecting at exactly one point are needed to construct a labyrinth. It is unclear whether the walls must be two feet high or two feet distant from each other. | + | :The [[Codex-4Ap1|walls of the labyrinth]] are called '''clews'''. Two parallel walls intersecting at exactly one point are needed to construct a labyrinth. It is unclear whether the walls must be two feet high or two feet distant from each other. |
===Method of Play=== | ===Method of Play=== |
Revision as of 03:42, 20 March 2008
The Game
- These are some of the Specifics of the Lost game itself, based off what evidence has been gathered from collected artifacts:
- (This is Pure speculation, and is Subject to change as more artifacts concerning the play of the game are recovered)
Labyrinth Layout
- According to chapter 4 of the Codex of the Lost Ring, "Finding space for the labyrinth," there are three official labyrinth sizes:
- 3-Circuit Training Labyrinth
- 12x14 feet, or 168 sqft
- Four "turnings" needed to escape (Codex-4Ap2)
- Diagram
- 5-Circuit Advanced Training Labyrinth
- 18x22 feet, or 396 sqft
- Five "turnings" needed to escape (Codex-4Ap2)
- Diagram
- 8-Circuit Olympic Labyrinth
- 26x30 feet, or 780 sqft
- Eight "turnings" needed to escape (Codex-4Ap1)
- Diagram
- 3-Circuit Training Labyrinth
- A synchronizing labyrinth is also mentioned, though it is unclear is this is a separate type of labyrinth or a special set-up of the three other types. About training labyrinths, the codex states, "A synchronizing labyrinth must be created at a special, predetermined place. The worlds will agree about a specific set of coordinates - longitude and latitude - for the center of the labyrinth. You must center your labyrinth at these chosen coordinates, or the synchronization will fail."
- The walls of the labyrinth are called clews. Two parallel walls intersecting at exactly one point are needed to construct a labyrinth. It is unclear whether the walls must be two feet high or two feet distant from each other.
Method of Play
- Specifics are unknown.
- It is theorized that players must make their way through the labyrinth Blindfolded in either a time trial event, or a Race with another player in two Clew Labyrinths.
Positioning and Synchronization
- Positioning seems to be important, as is synchronizing the game with another labyrinth elsewhere in the world (or Another?)
...More information is needed.